![]() ![]() Hopefully people will read this comment and understand my view and stop commenting "OP doesn't understand." If it seems to spread more toxicity and discussions in and around it I will be compelled to delete this post which I don't want because as much as I want this game to be popular people must also know about the cons of it as well. Rather, its a toolbox that lets you estimate how game objects are coming into contact with each other, but its up to you to decide what to do with that information. It's not about what I know or what I don't or to promote toxicity based on this. Game physics isnt real life, its not a completely general machine that evolves the whole world forwards in time in a homogeneous manner. I plan on using blueprints to start but I was also wondering if you guys have any recommendations for how to start learning C++. UE5 is newer but it has fewer tutorials, while UE4 has a lot of resources but doesnt have the features that UE5 has. But it seems everyone is trying to glorify Hogwarts in such a way that these issues seem non existent at times. Hello I wanted to start learning unreal engine, but I wasnt sure which one I should use. I played both the games And liked both of them. Which a lot of people aren't talking about. Now the two comparisons are not just about graphical fidelity but also things like Environment Geometry, Optimisation, Stutterings due to shader cache compilation I understand what draw distance is and would also like to tell you that this blurry visual in Hogwarts is not due to LOD/draw distance but TAA Anti aliasing something that is used in Red Dead Redemption 2 as well that a lot of people say the game looks blurry. Most recently, Square Enix used Unreal Engine 3 to develop this year's multiplayer action game Nosgoth as well as Life is Strange, which is set to launch next year.Ok look it seems like people in here including yourself have completely taken this issue into some potterhead vs days gone thing. ![]() In November 2011, Epic announced that Square Enix had licensed its engine for " multiple games." The company has used the engine for The Last Remnant, Airtight Games' Quantum Conundrum and Murdered: Soul Suspect, the Thief reboot and Drakengard 3. Hajime Tabata, director of Final Fantasy Type-0 and Crisis Core: Final Fantasy 7, is now heading 15. Square Enix recently announced that Nomura had been taken off production of Final Fantasy 15 in order to fully focus on Kingdom Hearts 3 and other titles. "And with the full support of Epic Games, we'll be able to progress smoothly." "Due to the impact of changing the game engine to Unreal Engine 4, which we did for various reasons, there is some difficulty rendering images," Nomura said. Nomura noted that development is "progressing smoothly" despite the switch-up, which he stated was done for multiple reasons. Speaking with Famitsu, Kingdom Hearts 3 director Tetsuya Nomura said that development on the game has been switched to Epic Games' Unreal Engine 4. ![]() ![]() Luminous, the company said, was being used to create "next generation quality games." The following E3, Square Enix unveiled Final Fantasy 15and Kingdom Hearts 3, two projects for the new consoles that were likely candidates for Luminous development. Shortly before E3 2012, Square Enix revealed "Agni's Philosophy," a tech demo for the company's newest engine, Luminous Studio. ![]()
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